Product description
-------------------
Disc(s) only. Ships in generic case. Disc(s) are professoinally
cleaned. Guaranteed functional or replacement.
.com
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Face your fears in the ultimate test for survival. Something is
desperately wrong in Raccoon City. A mutagenic virus has broken
loose, and the entire town is infested. Bloodthirsty zombies now
overwhelm the community. When Leon and Claire arrive in town,
their nightmare is just beginning. Now, you control their
destiny.
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Review
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To quote AC/DC and its now-corpselike lead singer Bon Scott, "If
this is hell, then you can say that it's heavenly." Capcom has
brought its classic survival horror game Resident Evil 2 to the
Sega Dreamcast, and those wacky -chewing zombies certainly
do get biz-ay consistently and thoroughly...
Evil remains unchanged from its PSOne and PC versions. The game
places dedicated heroes Claire Redfield and wet-behind-the-ears
cop Leon Kennedy in the midst of hell on Earth, Raccoon City. The
heartless conglomerate Umbrella has released a devastating virus
that gives birth to the Ungrateful Dead, and now the city is
deserted; the streets seem to hold nothing but equal parts debris
and danger, and Miller Time seems infinitely far away. With
in hand and no idea where to go (hint: head toward the
station), the heroes are tasked with restoring order to the
chaos.
Each hero participates in a separate, but connected, adventure.
The game comes on two GD-ROMs, with each disk starring a
different hero. Claire and Leon take separate routes through
zombieville, and what Claire does in her game will influence the
way Leon's trek plays out. Though the environments remain
constant throughout, the challenge doesn't peter out in the
slightest, and a good deal of replay value is added. Beating the
game with Claire unlocks new stuff for Leon and vice-versa -- and
a few hidden characters, among them the inexplicable Tofu, are
included as well. To add, in the colorful lingo of the streets,
even more flava, Capcom has tossed in a gallery mode (with plenty
of pictures, 3D models, and movies) and given players instant
access to both the game's original and "arrange" mode.
Brilliant in design and execution, Resident Evil 2 remains one of
the best games ever made. The game loads its plate with es
both subtle and sublime; lengthy periods of suspense are
punctuated with brief moments of genuine terror to create an
experience that's best savored in the dark, preferably with the
volume up and the door . Diagetic sounds -- the click of
Claire's heels on tiled floor, the soft moans of the undead --
are used to emphasize the heroes' alienation, and foreshadowing
(a puddle of blood on the floor, a shadow that quickly flashes
across a window) ensures that in the downtime, players will be
wondering what's coming next. Few games have ever managed to
capture both mood and horror in such a comprehensive manner, and
for this we are still tipping our hats to the game.
Resident Evil 2 features a decent set of puzzles that warmly
embrace the notion that stuff needs pushing, specially shaped
keys demand finding and control panels hold all the answers. When
not wracking their brains trying to find the key shaped like
Ugandan dictator Idi Amin (example used solely for comedic
value), players will need to collect weapons and ammunition that
can be used to duly perforate the game's wonderful complement of
solidly creepy enemies: shambling zombies, rotted Dobermans,
giant spiders, a speedy crocodile and various denizens of the
abyss.
Capcom's Dreamcast Evil looks a lot smoother than the PSOne
version does, and the character and creature models appear to be
as gorgeous as the ones featured on the PC edition. Backgrounds
have been sharpened, too, and even the game's unrepentant
pixelization (though still prominent) doesn't seem altogether
horrific. Control for the game remains the same as it ever was,
meaning it's pretty lackluster. Capcom, oddly enough, imagined it
would be a good idea if players were required to push a button to
climb or descend stairs, and then put the idea into practice.
Heroes can be moved with either the analog stick or the D-pad,
but either option allows for little in the way of accurate
handling. Expect running characters to sway like the heavily
inebriated; this poor movement scheme will make it possible for
slow-moving zombies to have their lunch delivered straight to
them.
The Bottom Line: It was a classic on the PSOne and it's a classic
here. -- DailyRadar Review
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